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Mothership Sci-Fi Horror RPG 1st Edition Boxed Set

Created by Alan Gerding

Everything you need to play Mothership® in one terrifying box. Important Notes: * Pre-orders will ship after the Kickstarter ships (eta Q2/Q3 2023) * Pre-orders ship all together (we can't split up shipments and ship individual items) * Shipping will be charged when the Pre-Order store closes (eta Q2/Q3 2023)

Latest Updates from Our Project:

April Progress Report
12 months ago – Fri, Apr 28, 2023 at 03:22:49 PM

Hey gang!

We’ve made some great progress this month, so let’s dive in.

Dead Planet, A Pound of Flesh, and Gradient Descent, along with the Player's Survival Guide, Warden's Operations Manual, and Shipbreaker's Toolkit, are all in the final stages of proofreading, all our pamphlets are being proofread as well and we're working on the Module Conversion Kit now for all you 0e completionists.

We have also received all the content for the Deluxe and Core Warden's Screens, and we are excited to release this printable Deluxe Screen for you to try at home. This three-sheet screen is perfect for those who can't wait to get their hands on the final product. The margins are a little slim because we can print closer to the edge than most of you can at home. But we're hoping to revisit this once the boxed set ships and make a more printable home-deluxe screen. 

Here's the images of what's included, but I'll send out an actual PDF through backerkit.

Panel 1 of the Deluxe Screen (Not Final)

Panel 1 is all about combat, life, and death. We managed to get all the survival rules, as well as even the tactical considerations from the WOM in there so that if you're floundering for how to make a violent encounter interesting, you've got a lot of options to choose from. We're also throwing in this new Quick Stats table (you'll see a version of this in UCR) to help you very quickly generate horrors and monsters at the table. The Damage table gives tiers essentially so you can stat up new weapons and attacks with that.

Panel 2 of the Deluxe Screen (Not Final)

The second panel is all about Warden style content. We've got puzzle components, a price tier list, jobs, pay scale. As well as the Panic table and some options for failing forward. The Puzzle components may feel like a lot but we think if you ever end up having to improv a problem on a derelict vessel, or just have to come up with obstacles on the fly, this table is invaluable.

Panel 3 of the Deluxe Screen (Not Final)

The third panel is all of our ship content. We've got everything on here and even a little bit of our planetary generation stuff as well to help you quickly create new locations when your players touch down on an unknown, uncharted planet.

Unconfirmed Contact Reports is still collecting art, and we have about ten pieces left to input before it's ready for the final proofreading. Once we have all the art, we’ll be releasing it to backers as well. I know a lot of you are chomping at the bit for monster stats, so we’re pumped to get it to you. 

Another Bug Hunt is in full swing, and we are excited to give you a preview of the first scenario in the book called Distress Signals. This scenario is fully playable, and we can't wait to hear your feedback. With this first scenario, new players and Wardens should have a great introduction to the game.

ABH Scenario 01 - What's Going On? - Not Final
ABH Scenario 01 - Greta Base - Not Final
ABH Scenario 01 - Minimap - Not Final
ABH Scenario 01 - The Carc - Not Final (Rough Art by Zach Hazard Vaupen)

This text hasn't been through final proofreading yet, but this scenario has been extensively playtested and we really like where it's at. We should have the art for this next week, but we didn't want to push the update into may, so we've got the sketch in there for now. Zach Hazard Vaupen is doing the majority of the art in this book, alongside Don Austin who is doing all the portraits.

The book includes three other scenarios: 

The second scenario, Hive Mind, takes place on a terraforming station with three factions competing for control. The players have to choose between their conflicting missions, and there are three mini-scenarios within this scenario, (one focusing on “solve,” one on “save,” and one on just plain “survive.”). Take a look at this incredible map by newcomer Jacob Haynes.

ABH - Heron Terraforming Station - Map by Jacob Haynes

The third scenario, Mothership, has the players investigating a crashed alien Mothership and attempting to solve its puzzles. This is a classic dungeon-crawl style scenario with multiple routes and ways to get to the heart of the ships and a ton of danger.

The final scenario, Metamorphosis, is a large event scenario where everything goes wrong, and Wardens have to use all the knowledge they've accumulated over the previous scenarios to run this event without any handholding.

As for everything else: as you know, we have ordered and received the shirts at our warehouse, and patches have also been ordered.

Pre-final poster map (front)

The poster map is almost complete, with one side featuring a playable mat with all the information about ship-combat and space travel you need, and the other side featuring a fully-fledged deck plan for the Jumpliner. We know that players who don't have a ship will be traveling in these a lot, so we wanted to give you something concrete to work with. User HailSanta from our Discord, our resident ship designer, created the deck plan, and we absolutely love it.

This map isn't complete yet, but you can see how it's shaping up.

Our timeline remains unchanged since the last update, but we will keep you informed if anything changes on the manufacturing side. If you have any issues or questions, please don't hesitate to contact Tyler at [email protected].

Lastly, we want to thank you for your continued support and patience. We appreciate it, and we are working hard to deliver the best product possible. We will be back with another update next month!

Shipbreaker's Toolkit releases Tuesday
about 1 year ago – Fri, Mar 17, 2023 at 01:54:03 PM

Hey gang,

We've got an awesome update for your today! This coming Tuesday, we'll be releasing the Shipbreaker's Toolkit. This book has been a long time coming and was one of the first things about 0e we wanted to update. Let's dive in.

For a horror game, it was important to us that the ships serve as a source of horror in and of themselves. We've built this into the game in a few ways:

1. Failure on a ship affects everyone. Whenever your ship fails a stat check or save, everyone on board gains 1 Stress. If your ship ever critically fails, everyone makes a Panic Check.

2. Ship combat isn't built of individual actions, but group choices. There's no pilot action or gunner action, you're all in this together. In the future, this would be handled by the computer anyway. So in Mothership the most important decision you'll make in ship-to-ship combat isn't "what am I going to do this turn" it's "should we run away? or should we stay and fight?" We cover this with "ship rounds," where ships attempt to move, then fight, then enemies make a morale check. Once the ship round is over, time returns to normal as you deal with the issues onboard that the damage from ship combat has created.

2. Each point of megadamage your ship takes affects the environment. Damage doesn't abstractly reduce the number of hit points your ship has, it changes things for the future, shutting down your life support system, or taking your navigation offline. This means that all damage at the ship scale creates a problem for you to deal with at the human scale.

3. Repairs and maintenance issues cause lasting problems that you'll need to deal with or suffer the consequences. We've got an awesome table of d100 maintenance issues, made up of major and minor repairs. These take time and money to solve, sometimes months, where your ship will be out of commission and you'll need to find local work or get a ticket somewhere else.

In our playtesting, this has kept ship combat moving quickly and feeling visceral without forcing you to memorize a new subsystem of gameplay. We can't wait for you to try it.

Additionally, we wanted to reduce the amount of time it takes to build a ship, so the new ship system is built on ten pre-existing designs which have their own slots for weaponry and upgrades. We're hoping to release more ships over time and we're looking forward to what our third party publishers also do with our example from now on as well.

Furthermore, we decided to make each ship spread sort of like a one-page dungeon. You never know when you'll need to excavate a derelict, or board an enemy ship, or even steal one! It would really bog down the game if every time that happened you had to roll up a ship, design it, draw the map, etc. So on each spread we've included rough deck-plans and infographics covering some of the most important or notable things about each ship. With luck a Warden should be able to flip to a spread of say a Troopship, and have all the information they need to run a session on board that ship. Our hope is this means players and Wardens will venture onto new ships and have fun in new locations they've never been to before.

The book also goes into details about how you pay for all of this stuff. Sci-fi games are notorious for "mortgage payment roleplaying" and we wanted to get away from that. So instead we talk more about what the Company or the Military is covering if you work for them and what life is like if you own your own small company or work as freelancers. We think you'll like what we've come up with.

So, what's next? We're working on Unconfirmed Contact Reports now, getting in more art for that and that'll hopefully be the next thing we release! We'll let you know as soon as we have another update on that one, but we're excited about what we're seeing.

We really appreciate all your kindness and patience on this kickstarter. I know it's frustrating when a project gets hit with delays, we get frustrated too. So I can only say thank you for sticking with us through the development process. We really believe in the work we're doing and we're excited to share our work with all of you. Only two more books to go!

As always, if you need any help, please don't hesitate to contact Tyler at [email protected] and he'll get you all sorted out!

Until next time!

Timeline Update, Introducing: Orphans
about 1 year ago – Tue, Jan 31, 2023 at 09:06:30 PM

Hey gang,

Another month down and we’re rolling along! Let’s get into it.

We’re moving our timeline for release back to late Q2 early Q3. We were hoping to meet our targets with layout for Another Bug Hunt and Art for Unconfirmed Contact Reports, but with just sickness after sickness, it’s been much more difficult to get things finished as I’d hoped. We’re disappointed to share that, but we think ultimately the boxed set will be better for it. We really appreciate your patience and support as we keep moving ahead.

Alright, with that out of the way we’ve made some awesome progress regardless that I wanted to share with all of you.

Unconfirmed Contact Reports

Almost all of our art in Unconfirmed Contact Reports is done and the book is looking awesome. If you have forgotten, the whole idea with this book is that we’re doing most of it from the perspective of survivors of the horror. So each horror has a statline up top and then a brief description followed by in-universe quotations which Wardens can use in their game. These can be memos, song lyrics, poems, graffiti, chat transcripts, we have a pretty wide selection. Even the art follows this model. The images we’ve hired out are meant to be used as references from people who have encountered the horror before. They’re not perfect illustrated renderings, they’re half remembered scraps of someone’s worst nightmare.

The idea is that all of this is immediately usable at the table. You can pepper the quotations throughout your location, use them as rumors, or clues as to how the horror works. You can show your players the artwork and say “this is the best they can remember.” However you choose to use it, there’s a lot of room for interpretation there, which we like.

Another Bug Hunt

Another Bug Hunt (ABH) is moving right along as well and it’s looking beautiful. The layout is being done by Lone Archivist who you may know from Tidebreak or What We Give to Alien Gods. I wanted to share some of the spreads he’s working on because they look phenomenal.

The big thing we’re introducing in this module is WES, the Warden Educational Support helper. Sort of like a dystopian Clippy. Because ABH is a starter module, we’ve provided a lot of Warden’s advice with each encounter describing why we designed it that way, and how you can use this to teach your players.

This module was a BEAST to write and I think it shows. The module is structured to introduce more complex elements with each session, walking you through how to teach the game to your players, and slowly letting go and moving to more sparing and minimalist notes as the module goes along. A lot of our other modules (Dead Planet, A Pound of Flesh) are known for feeling very advanced to a lot of new players. I think ABH will bridge the gap between new players and veterans really nicely.

Concept art of the Carcinid Noble (the tiny carcs at the bottom are a few meters tall for reference).

Other than that the Shipbreaker’s book is rolling right along with some final maps and renders that we need done for the ships. Hopefully, we’ll be able to share more on that this coming month, we’ll see how progress goes. We’re also working on a large ship map for the poster map included in the boxed set, which is really exciting and I’ll share more as that art comes in.

Orphans

WIP Cover

So, we promised you a free adventure for all these delays and here’s what’s going on with that! The book is called Orphans and it’s a 16 page zine by Luke Gearing and laid out by David N. Wilkie. Below is the work-in-progress cover. The concept is pretty great:

Charis Iakovou (16) and Luca Valderas (17) were ‘scouted’ from their families, all employees of TriSun Products. Their parents were told Charis and Luca were recruited for executive training and in return, the families received handsome bonuses for raising such promising assets. In reality, TriSun identified Charis and Luca as potential psionics and shipped them to clandestine labs to develop and study their powers. After years of exposure to targeted subliminals, both families have forgotten their children.

The experiments failed – neither of the subjects had any psionic potential. However, the experiments left them both changed. The misery and desperation imprinted in them shone in the ether. Like moths to a flame, entities from beyond clustered to listen, attempting to pry through and make contact.

One succeeded.

Imbued with newfound powers, the Subjects escaped using an executive life-raft from the station. They call the entity Auntie.

Here’s some of the concept art of Auntie. This one is going to be a real banger. I’ve been mostly hands-off on this one as I focus on the boxed set and it’s been really great to watch from the sidelines as it comes together.

TKtv

If you’ve been following along on TKtv Alan has a great new video about the job of a GM. These videos are amazing and if you like them you’re in luck. Alan’s been hard at work on his fairytale horror game called Father Fog and you can think of this content as first draft of Father Fog’s Warden’s Manual. I can’t wait to share more about that game.

Last but not least, we have two amazing Panic Engine games up on kickstarter right now: Cloud Empress by watt (Hot Stuff on Shore Leave) is a nausicaa inspired game of ecological horror. I did an interview with watt here if you want to read more about it. And Ruination Pilgrimmage by Donn Stroud (The Lesser Key, Dead Planet). Both are funded, both look beautiful, both definitely worth checking out.

That’s all for this update! 

I know it can be hard to weather the up’s and down’s with a kickstarter campaign, especially a big one like ours. I can’t tell you all how grateful I am for your support and just how hard we’re working to bring this thing home. I’ll be back next month with more to share. Until then if you have any questions, please e-mail Tyler at [email protected]. He recently shared with me just how amazing you all have been in the comments and e-mails when talking to him, so I really appreciate that. Customer support is often a thankless task and I know how frustrating it can be to have questions and not feel like you’re getting good answers. We have one of the more thoughtful people I know doing this support work, so I just always want to give him a shout out, I really couldn’t get anything done with his help!

Until next time, stay safe out there!

Quick end of year update! Happy New Year!
over 1 year ago – Wed, Jan 04, 2023 at 01:17:49 AM

Hey gang,

I hope everyone had a great holiday season! It’s been the sick zone over at the McCoy household and we’re just coming out of it now. So I hope the rest of you had a relatively quiet month.

The response to the Player’s Survival Guide, Warden’s Operations Manual, Gradient Descent, and the Mothership Companion App has been amazing. We’ve received phenomenal feedback via our form. We’ll be closing that form out this week on Tuesday, so if you have any other feedback or typpos you’ve found, please submit them before then.

We hoped to get Unconfirmed Contact Reports and the Shipbreaker’s Toolkit out this month, but weren’t able to accomplish that unfortunately. We’ll be playing catchup in January, so expect a larger update going over everything then. 

(WIP) Detection & Range, Hailing & Distress Signals Spread from SBT

If you enjoyed the Mothership Companion App we’d love a review on the app store of your choice. We have a lot of other great features that will roll out alongside the boxed set release and we’re excited to show all of you.

Regardless! Thank you all for hanging in there with us and thank you for your incredible patience and support. It’s been a long journey but we’re excited for 2023 and to get these boxed sets in your hands!

(WIP) Map of Greta Base from Another Bug Hunt.

As always, if you have any issues at all, please email Tyler at [email protected] and we’ll get you all sorted out. Tyler’s done a phenomenal job staying on top of everything. So if you’ve got any issues at all, don’t hesitate.

Until next month! Stay safe and happy new year!

WOM, PSG, GD PDFs + Mothership Companion App
over 1 year ago – Thu, Dec 01, 2022 at 07:34:32 PM

Hey gang,

Yesterday we started sending out the files for the updated Player’s Survival Guide, Warden’s Operation Manual, and Gradient Descent. Our plan was to send out the Shipbreaker’s Toolkit, but our family all got sick as a result of Thanksgiving festivities, so we’re running a little late on that one. Hopefully we will have an update on that in a week or so, depending on when we’re back up and running.

Some important information about the PDFs

These files we’re releasing aren’t print-ready final, but they’ve very close. Here are some things you may notice while reading them.

  •  Art pieces and styling aren't finalized, and there’s at least one notable missing piece (from the Example of Play section in the PSG). We’re still getting final art from everywhere.
  •  Final proofreading has not been done. We’ve done several passes but we’ll also be doing a print-pass once all the books have been completed, and there will be a final balancing pass to make sure all the numbers line up (across all the books, modules, pamphlets, etc.).
  •  Page references have not been added. You’ll see several blocks that say  “see pg. XX.X for details”. What does that mean? XX.X is our stand in for the page and section number. This is the last thing we add to the files, because up until the last minute content can change what page it’s on (or even what book it’s in!) and it’s a lot easier to search for XX.X than it is to crawl through each page reference and double check it.
  •  Backerkit still has this annoying issue where some of you are getting double or triple the amount of downloads. They’re all the same, just different filenames. I’m going to take some time to look into this later this week, and see if we can’t clean that whole thing up.
  •  Some Deluxe Tier backers reported not getting their emails. Contact [email protected] if you’re having trouble locating your downloads, and we’ll get you sorted out.
  • Otherwise, the WOM and PSG are very, very close to being finished. We’ll correct a few typos, throw in the last piece of art or two, do a final pass on the numbers, and then those books are locked!

Everyone should have received a link to their downloads in their inbox (search for “Backerkit” or “Alan Gerding”). If you haven’t, please contact support!

Feedback

We want your feedback! We’d love to hear from you about any notes you have. The best way to get us feedback is to fill out this form. There are 15,000 of you and only a few of us, so this helps us collect responses from one space and collate them, so we make sure everything gets addressed during our revisions.

https://forms.gle/YU4TeMVhwNwfgXZ78

Mothership Companion


Today, we’ve also released the official Mothership Companion App. It has all the tools you need to quickly create and play characters during your Mothership games. You'll never have to remember to bring dice or a character sheet to a game again.

It features:

  • Streamlined character creation: creating a brand new character only takes seconds.
  • A powerful dice roller: whether it's Stat Checks, Saves, or you just need to roll 6d10, our in-app dice roller has you covered.
  • Easy inventory management: quickly buy, acquire, and organize any weapon, armor, or piece of equipment in the Player's Survival Guide.
  • Detailed status tracking: keep track of your Health, Wounds, Stress, ammo, and other conditions with just a few taps. No more erasing and re-writing over and over.
     

And that's just the free version. We also have Companion Pro, which adds some new killer features:

  • Unlimited characters: create as many characters as you want, track your High Score, and save the ones who have survived!
  • Import & Export: export your characters to pdf for printing, or back them up with a JSON file.
  • One-Click Character Creation: randomly generate an entire character with one tap, everything from Stats and Saves to their name and portrait.
  • Contractors: roll up and hire custom Contractors, fit them with equipment, and roll for them.
  • Custom Character portraits (coming soon): upload your own character portraits to make your character truly your own.
  • Night Void Theme (coming soon): take it easy on the eyes with our first custom theme: Night Void.
     

Errata

Thanks to discord user Dasconder for putting this together!

Character creation

  • Receive 2d20+25 for stats, up from 2d20 +20.
     
  • Wounds now start at 0, and count up. Functionally the same as before, but helps clarify.
     
  • Character sheet has been tuned up a bit.
     
  • Tactics skill has been removed.
     
  • Firearms now leads to command, a few changes like this to the Skill tree.

Weapons

Most weapons have had some tweaks or updates.

  • Smart rifle: DMG: 1D10 x 10 (was 1 wound), Ammo: 3 (was 12) Special: two-handed and heavy, Also you must make a body save or be knocked prone if you shoot and are not braced or laying down.(lost armor piercing).
     
  • Pulse Rifle. Ammo: 5 (up from 3)
     
  • Combat Shotgun: Crit: Gunshot. (was Gunshot/Blunt force). Special: 1d10 at long range (was 2d10).
     
  • SMG: Shots: 4 (down from 5)
     
  • Revolver: Damage:1d10[+] (up from 1d10)
     
  • Flare Gun: Critical: Fire / Explosion [-] ( down from fire/explosion)
     
  • Tranq Pistol: Special: If DMG is dealt, Body save or fall unconscious. (in the previous version it didn’t require DMG to be dealt)
     
  • Laser Cutter: Special: Gained Two-handed and Heavy
     
  • Flamethrower
     
  • Crit: Fire/explosion[+] (was just fire/explosion w/o advantage)
     
  • Replaced HMG with General Purpose Machine Gun. Does 4d10 [+] DMG.
     

Armor

Most types of armor now add radiation shielding. No AP values were changed.

  • Vacc Suit: Gained Rad Shielding.
     
  • Hazard Suit: Gained Rad Shielding.
     
  • Advanced Battle Dress: Added Rad shielding. Exoskeleton Weave now gives [+] On all Strength checks. Now comes with a HUD.
     

Rules

  • Rulebook re-organized for clarity.
     
  • Space travel rules moved to the SBT.
     
  • Salary moved to the WOM.
     
  • Removed carrying capacity Strength/10 rule.
     
  • Dice notation for Qdvantage/Disadvantage changed. Fear[+] Save is now Fear Save [+].
     
  • Reworked language around Wounds/Health. You lose Health and gain Wounds. When you gain more Wounds than your maximum, you make a Death Check.
     
  • Stat Checks and Saves clarified to be “less than” only (equal to or above is a fail).
     
  • Added block on High Score.
     
  • Added section on Skill training, medical treatment, and Shore Leave. All much clearer.
     
  • Clarification to Damage and Cover rules.
     
  • Removed dealing “current Wounds” DMG from melee combat as it was too confusing.
     
  • A 90-99 is always a failure.
     
  • Stress and Panic: on the Panic Table, Laser Focus is now Adrenaline Rush. In addition to the 2d10 min of [+] you also reduce Stress by 1d5.
     
  • Comfort Saves: replaced by a Rest Save (made w/ the lowest Save instead).
     
  • Cover: Heavy Cover now provides 20 AP instead of giving the attacker [-].
     
  • Wound table:  the Final 2ound column has been removed entirely. Now the warden rolls THE DEATH CUP!!! Also, any fatal 2ound on the rest of the table forces a roll on the Death Table with THE DEATH CUP!!!! Instead of instant death.
     
  • Range bands: Range bands have been renamed: Adjacent, Close, Long, and Out of Range. Distances are the same.
     
  • Radiation: is now very scary. Any armor with Radiation shielding protects against this entirely.
     
    • Level 1 is mechanically unchanged but may result in long-term problems (cancer, mutation).
       
    • Level 2. Does 1 DMG to all Stats and Saves every round (used to be 5dmg to STR and Body every 10 min).
       
    • Level 3 fatal. Every round Body Saves or takes a lethal dose (death in 1d5 days).
       

  • Ports and Shore Leave have been reworked. Shore Leave is just converting Stress into Saves now.
     

Mothership Unboxing on TKtv

Alan takes a look at a brand new shipment of Mothership gear on TKtv this week, including the brand new vinyl pamphlet bag! Definitely worth watching.

What’s next?

A little bit of catchup, as we’ll be working on getting the SBT in your hands as soon as possible along with UCR shortly after. Then we’re in the home stretch! As always, if you have any issues, please email Tyler at [email protected] and we’ll get you all sorted out.

Thanks so much for your support!!